Contact: [email protected]

RLT is looking for a Senior Unreal Programmer/VR for a cutting edge, high-end VR company in Los Angeles. This is a full-time permanent position with excellent benefits and compensation.

This is a growing facility and great work environment with industry vets/professionals. VR projects are diverse and high-profile. Must be team-oriented, self-motivated, a real-time developer with experience in Unreal Engine 4 (primary) and Unity (secondary) for ongoing work with future and current projects in production, and/or long-term related R&D.

  • Work with fellow programmers, as well as the rest of the production team, as a lead programmer and manager.
  • Use UE4’s framework to create game systems and features in C++ and Blueprint, factoring external direction and team feedback into design decisions.
  • Guide artists and Blueprint developers to create work that adheres to the design of game systems while maintaining good style and optimization standards.
  • Dive into the UE4 source to make necessary architectural changes and understanding how that will affect future versions of the engine.
  • Work with VR tools and concepts for the development of complex high-level stationary, room-scale and arena VR experiences, as well as the integration of related peripherals and prop motion-tracking.
  • This is a general programmer role, so tasks will involve things ranging from, but not limited to: Simple and complex AI, UI, cinematics, optimization, engine functionality, particle effects integration, sound integration, and general gameplay mechanics.
  • Work with emerging technologies to create new tools and systems for interactive real-time production.
  • Produce clean, well-documented code.

  • Minimum 3 years of experience with Unreal Engine 4 or 4+ years of experience with Unreal Engine 3.
  • 4+ years with C++, both within the confines of Unreal and in general.
  • Experience launching at least one shipped title.
  • Experience with development for Oculus Rift, HTC Vive, Gear VR, or other VR (and/or AR) tools and related hardware.
  • Understanding of Computer Science fundamentals.
  • Experience with Perforce version control, including streams and integration processes.
  • Bachelor’s degree or equivalent experience required.
  • Must be able to work on site. No remote applicants.
  • Must have very strong problem-solving and analytic skills.
  • Working knowledge of the content creation tools and processes involved in real-time 3D asset production.

Bonus Experience
  • Experience with one or more of the following: 3D asset creation, shader creation, rigging, procedural animation logic.
  • Experience with Python and with pipeline scripting in Autodesk Maya or other DCC applications.
  • Leadership experience.
  • Work experience creating an RTS game.
  • Networking experience.

To expedite process, please submit resume to [email protected]

Serious applicants need only apply. If you fit the criteria needed for this position we will schedule a call with you for the full download on this company and role. Thank you.