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Pipeline supervisor

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  • Pipeline supervisor



    The Pipeline Supervisor works with studio wide departments providing stewardship for 2D and 3D projects (Nuke, Maya + Max) and overall leadership to the Pipeline team. Partnering with the Pipeline Department Manager, the Pipeline Supervisor, has a solid understanding of Project Management best practices in software development including: requirements gathering, planning, scope, risk, dependencies, re-assessment, metrics and reporting. The Pipeline Supervisor’s perspective is high level and forward thinking but also able to provide direction for day-to-day studio pipeline matters, managing inter-departmental expectations while balancing priorities. Solid experience leading change management, ensuring quality assurance standards and post-project reviews for ongoing improvement is required.

    • Holds vision of the company Pipeline team’s role, standards, service agreements and provides guidance and leadership through change management.
    • Works with Pipeline leadership, and studio leadership including Production, CG Supervisors and Leads to determine requirements for current and upcoming shows; advises on implementation and potential solutions.
    • Leads studio wide feature implementation collaboratively and strategically while balancing overall company technical strategies.
    • Gathers requirements across large collaboration efforts that span multiple departments and/or disciplines.
    • Leverages team expertise and current technology research and development trends to innovate and advance Scanline’s technologies; interfaces with Sups/Leads for ongoing improvements.
    • Oversees technical briefs and code review standards: set standards and ensure best practices.
    • Drives overall Pipeline information collection, documentation and knowledge transfer process: eg. Provides demos and tutorials for artists and other TDs.
    • Completes performance reviews of team and provides recommendations for education and training for ongoing skill development.
    • Participates in daily scrum meetings and regularly scheduled department and production meetings.
    • Participates in recruiting; resume reviews, interviews, evaluations, job descriptions, etc.
    • Partners with Pipeline Management team to identify priorities and schedule tasks
    • Mentors pipeline team members; advise, guide and grow others.

    • BA in Computer Science, or similar discipline (required)
    • 7+ years’ experience in VFX software development (Feature Films preferred)
    • 2 + years in Supervisor position (required)
    • Demonstrated advanced work experience with Nuke, 3Ds Max, Maya, C/C++ and Python
    • Experienced with planning large projects and forecasting show requirements
    • Experienced with team leadership; mentoring and performance management/development
    • Ability to understand situations quickly and shift priorities as needed
    • Negotiation skills: “buy in” from stakeholders, understand when to engage and when to pivot
    • Flexible and agile to rapid shifting schedules, targets and goals
    • Self-directed, proactive, detailed, organized and solution oriented
    • Experienced with runtime rendering APIs, like DirectX or OpenGL (preferred)
    • Experienced with user interface design in QT/PyQT
    • Experienced with V-Ray, Thinking Particles, or Fume FX (preferred)
    • Experienced working w/pipelines in Windows (required)
    • Experience with meshes, transforms, joints and dynamic simulations
    • Understanding of scheduling, task estimates and capacity planning
    • Strong written & verbal communication skills

    +Extended Medical
    +Disability Insurance
    +Dental Insurance