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Gameplay programmer / vr - los angeles - full-time staff position

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  • Gameplay programmer / vr - los angeles - full-time staff position

    Position: GAMEPLAY PROGRAMMER/VR
    Contract: ASAP – FULL-TIME/PERMANENT
    Contact: talent@rachellelewis.com


    RLT is looking for a Gameplay Programmer/VR to join a cutting edge, high-end VR company in LosAngeles. This is a growing facility and great work environment with industry vets/professionals. VR projects are diverse and high-profile.

    This Role starts ASAP and is a full-time, permanent position with excellent benefits and compensation.

    Must be team-oriented, self-motivated, a real-time developer with experience in Unreal Engine 4 for ongoing work with multiple future and current projects in production, and/or long-term related R&D.

    RESPONSIBILITIES:
    • Work with fellow programmers, as well as the rest of the production team, as a lead programmer and manager.
    • Use UE4’s framework to create game systems and features in C++ and Blueprint, factoring external direction and team feedback into design decisions.
    • Guide artists and Blueprint developers to create work that adheres to the design of game systems while maintaining good style and optimization standards.
    • Dive into the UE4 source to make necessary architectural changes and understanding how that will affect future versions of the engine.
    • Work with VR tools and concepts for the development of complex high-level stationary, room-scale and arena VR experiences, as well as the integration of related peripherals and prop motion-tracking.
    • This is a general programmer role, so tasks will involve things ranging from, but not limited to: Simple and complex AI, UI, cinematics, optimization, engine functionality, particle effects integration, sound integration, and general gameplay mechanics.
    • Work with emerging technologies to create new tools and systems for interactive real-time production.
    • Produce clean, well-documented code.

    REQUIREMENTS:
    • Minimum 3 years of experience with Unreal Engine 4 or 4+ years of experience with Unreal Engine 3.
    • 4+ years with C++, both within the confines of Unreal and in general.
    • Experience launching at least one shipped title.
    • Experience with development for Oculus Rift, HTC Vive, Gear VR, or other VR (and/or AR) tools and related hardware.
    • Understanding of Computer Science fundamentals.
    • Experience with Perforce version control, including streams and integration processes.
    • Bachelor’s degree or equivalent experience required.
    • Must be able to work on site. No remote applicants.
    • Must have very strong problem-solving and analytic skills.
    • Working knowledge of the content creation tools and processes involved in real-time 3D asset production.
    • Experience with one or more of the following: 3D asset creation, shader creation, rigging, procedural animation logic is a plus.
    • Experience with Python and with pipeline scripting in Autodesk Maya or other DCC applications is a plus.
    • Leadership experience is a plus.
    • Work experience creating an RTS game is a plus.
    • Networking experience is a plus.


    To expedite the process, please submit resume to talent@rachellelewis.com.

    If you fit the criterianeeded for this position, we will email you with ​more information and schedule a call.

    This work needs to be done in-house, so no remote opportunities.

    AT THIS TIME THIS CLIENT DOES NOT HAVE THE CAPACITY T​O HIRE ANYONE WHO DOES NOT ALREADY HAVE LEGAL RIGHT TO WORK IN THE US.


    ​Thank you. ​

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