Announcement

Collapse
No announcement yet.

Lead game animator- vr - los angeles - full-time staff position

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • Lead game animator- vr - los angeles - full-time staff position

    Position: LEAD GAME ANIMATOR
    Contract: ASAP FULL-TIME/PERMANENT
    Contact: talent@rachellelewis.com

    RLT is looking for a Lead Game Animator to to join a cutting edge, high-end VR company in Los Angeles. This is a growing facility and great work environment with industry vets/professionals. VR projects are diverse and high-profile.

    This Role starts ASAP and is a full-time, permanent position with excellent benefits and compensation.

    JOB DESCRIPTION:
    • Animate game assets such as characters and vehicles for interactive experiences.
    • Integrate game assets into relevant game engine for validation.
    • Animate cinematic characters & cameras according to storyline, script, or storyboards.
    • Keyframe animate in various styles, from cartoon to realistic.
    • Create blocking\previs animations.
    • Establish animation style & quality targets for external vendors.
    • Manipulate and refine body & facial motion capture data.
    • Manage and evolve the motion capture pipeline.
    • Become fluent in our proprietary facial performance system and help evolve it.
    • For remote vendors, organize and prepare project files as well as any tutorials required to explain our animation pipeline.
    • Review animation work and criticize tactfully. This includes on-site animators, as well as remote freelance/outsource animation submissions.
    • Communicate efficiently & clearly.
    • Work closely with those responsible for pipeline development.
    • Support character and prop set-up within the animation pipeline.
    • Research, develop, and implement new animation pipeline techniques.
    • Help plan departmental and production meetings.
    • Stay up-to-date with industry & job-specific technologies and techniques.
    • Maintain a professional and respectable attitude and work-ethic.
    DESIRED SKILLS AND EXPERIENCE:
    • Proficient in both MotionBuilder & Maya's animation toolsets.
    • Experience working in game engines such as Unreal or Unity.
    • Extensive experience with keyframe animation and motion capture editing.
    • Thorough and solid understanding of animation theory and the principles of animation.
    • 3-5 years game industry experience.
    • Willing to relocate to Los Angeles or currently resides there.
    • Available to begin within 30 days of accepting position.
    BONUSES:
    • Experience with in-game IK solutions such as Human IK or Ikinema
    • Experience with Unreal Sequencer and/or Blueprints
    • Experience with facial animation
    • Strong rigging skills
    • Additional experience with 3dsMax
    • Experience with JIRA or similar development tracking software
    • Programming experience
    • Direct experience in producing VR titles

    To expedite the process, please submit reel and resume to talent@rachellelewis.com.
    ** If you fit the criterianeeded for this position, we will email you with ​more information and schedule a call.
    ** This work needs to be done in-house, so no remote opportunities.
    **At this time this client does not have the capacity t​o hire anyone who does not already have legal right to work in the us.


    Thank you. ​

Footer

Collapse
Working...
X